Our adventurers found before them a skirmish between the denizens of the swamp. On their left, the bullywugs, frog-men that Hundred Eyes had heard were making raids on travelers and caravans coming to and from Arle’s Crossing. On their right, the mysterious lizardfolk. Making a quick decision, the party attacked the bullywugs and their giant frog. With the help of the party, the lizardfolk quickly dispatched of the frog-men… and then promptly ran away.
Unsure of what to make of the retreat the party pressed on, dreaming of the warm beds that awaited them in town. Suddenly, a mass of vines lashed out at the monk. Deftly dodging the attack, Hundred Eyes found himself entering battle with some kind of large plant creature. The party surrounded this “swamp thing” and rained blows down upon it. The creature managed to grab Kaillista with both of its viney arms and squeeze the life out of her. Fortunately, Torinn was able to stabalize her. Skhiar unleashed his new ally, Babu the cockatrice, on the monster, and he promptly turned it to stone.
A voice from within the trees congratulated the party on dispatching the creature. It was a lizardfolk who had come to escort the group to someone called “Mae.” Suspicious and guarded, the party followed and soon found themselves in a primitive village belonging to the lizardfolk. On a stone dais at the center of the village, they found a human woman that introduced herself as Mae. She informed them that the problem of the bullywugs stemmed from an even greater threat. A black dragon named Verlym. To help rid the swamp and surrounding territory of this menace, she offered a quest. A relic from a nearby temple to Baatemos had been stolen by a local cult of Sethis. This relic could aid in the destruction of Verlym. Fortunately, the temple was only in another part of the Mistmere Swamp. The party agreed to venture forth to the temple after a night of rest.
In the middle of the night, Kallista heard a voice in her dreams. “Kallista…I see you…” Not sure what to make of it, she kept the event to herself.
With a map and guide, the party trekked to the temple. Arriving, they found a large cave opening that had been carved into the image of a large snake head with jaw wide open. Stairs led downward, to a large room full of kobolds skirmishing and training. They were easily dispatched. The party found a tapestry hiding an entrance to another room, and Kallista found a lever nearby. Torinn pulled the lever, waiting for the worst, but nothing happened, except for a hissing sound from the next room. When they parted the tapestry they found a room with ankle deep water and two large snakes coming their way. Once again, the party overcame the threat, only to find two more snakes, smaller but on fire! As the party attacked, they found these fire snakes to be resistant to their weapons but not to magic. The rogue, having no magic herself, disengaged from the fight, deeper into the room. Out of the corner of her eye, she saw a large, dark shape moving from a deeper pool of water. Out came a crocodile, attempting to eat the thief. Kallista found herself perfectly capable of besting the croc, and soon it and the fire snakes were defeated.
Clap, clap, clap, clap. Another humanoid stepped out of the shadows. A drow, applauded their efforts, and introduced herself as Danielle, a humble treasure hunter. The party was fairly suspicious, but when she pointed out two rubies that they had missed in the very room they stood, they allowed her to join them, on condition that she take point.
Crossing through the stone doors, they found a partially submerged room with two cloaked women standing about. Danielle called out, and began shooting at something in the dark corner. Slithering out of the darkness was a humanoid with the body of a man but from the waist down, the tail of a snake. He traded arrows for bolts with the drow, as the rest of the party focused on the cultists. After killing the cultists and snake-creature, the party searched for any clue as to the location of the relic, or at least some treasure. Finding a sunken chest and pulling it to the surface, not only did the party find treasure, but several magical items as well, one of which was a warhammer with a mallet in the shape of a dragon head. Could this be the relic? Torinn felt it could be. Having felt the quest completed, the group headed back to the lizardfolk village.
There, Mae welcomed them back and confirmed that the warhammer, the Hammer of Baatemos, was the relic that had been stolen. One more night in the village would be spent. But what of their new companion, Danielle? And what of the threat of the black dragon, Verlym? And would they ever find themselves at an ordinary inn (they’ve got stuff to sell, yo…)? Find out next time on…
Dungeons & Dragons!